Recent content by Asure

  1. Asure

    Nba maximum hangtime pcb help

    If nothing changes in-game when you push on the chip, there's no need to reflow it, there's likely another problem somewhere on the bus. I don't know how to fix 'easy' if only one chip is bad. Usually they seem to go in pairs.
  2. Asure

    PGM single game PCB assembly and troubleshooting

    Is this an official rom dump or a mod? Was the cart from HEY dumped then?
  3. Asure

    T-Unit bad RAM at UA12/UB12 and UA14/UB14 but probably not bad RAM

    Re-checked. Turns out i was counting wrong. So the UA13 is fully connected but still shows bad. I don't get it.
  4. Asure

    T-Unit bad RAM at UA12/UB12 and UA14/UB14 but probably not bad RAM

    I went over all the pins again and it looks like we have a winner, UA13 pin 25 (VAX00) isn't connected to any of the other chips on mine, which would explain partial working palette data but not quite, as i have 7 of 8 adress line only. This page helped a bit, i was also suspecting the buffers...
  5. Asure

    T-Unit bad RAM at UA12/UB12 and UA14/UB14 but probably not bad RAM

    I've got a similar issue on two boards. But on my otherwise good one, it's just UA13 showing bad. I'll just piggyback on this topic for now. I also did already try swapping the UA13 ram it detects as bad with known good, but nothing changed. Don't these all sit on the same bus? (i.e. if you...
  6. Asure

    Nba maximum hangtime pcb help

    1. Wrong subforum! 2. U13 is a GFX RAM chip that's bad. They don't usually go bad and some sub logic is tied into this. Can be difficult to repair. 3. If the board was sold perfectly working you'll need to get a refund. 4. If not sold as working, you'll need a person to repair this if you can't...
  7. Asure

    Mk3 to maximum nba hangtime ?

    Not sure what you mean by this, there's no ongoing projects for NHL. But that should convert to Hangtime, yes. @Darksoft maybe move this to the Midway systems sub board?
  8. Asure

    Mk3 to maximum nba hangtime ?

    Well, there are some other ways, Midway made internal versions that use the 8k x 8 sram. These are identified as M1.3 instead of L1.3 for example. The 8k version has a little less player records but 195 should be more than enough.. ;) I can build a version for you of L1.3 w/ 8K chip support...
  9. Asure

    Released: MK2 for Wolf Unit boards

    HobbyRoms.com i'd say if you're in the US.
  10. Asure

    Released: MK2 for Wolf Unit boards

    I have had zero reports of anyone trying to run this on real hardware, if you have a MK2 single 8MB rom board, you can simply drop in the GFX roms on a Wolf unit and save a lot of time. I don't have one though :(
  11. Asure

    NBA Jam TE - screen is darker than expected

    I've had this issue w/ a dirty Jamma edge connector several times on NBA Jam/TE boards.
  12. Asure

    Hangtime MAX + Teaser

    It's not a hack anymore, we compile from source with new added self written code.. Once everything is in a finished state you can play it on real hardware, or on Mame. As it currently stands you'll need to add & burn 4x27C801 (gfx) in empty sockets, and 6x new sound roms (we have more sounds...
  13. Asure

    UPDATED Release! NBA JAM Tournament Edition SE 5.02

    That's fixed months ago. https://github.com/search?q=repo:Asure/nba-jam-tournament-edition-SE kitzrow&type=code I noticed it when we were borrowing code from the credits screen to implement the splash screen, which only works in MAME atm..
  14. Asure

    Released: MK2 for Wolf Unit boards

    Reserved for future.
  15. Asure

    Released: MK2 for Wolf Unit boards

    After my port of NBA JAM TE/SE https://www.arcade-projects.com/threads/released-nba-jam-te-se-for-any-midway-wolf-unit-boards-port-milestone-1.31577/ Comes: A port of MK2 Rev 3.0 onto Wolf Unit (UMK3,MK3,Hangtime,Rampage,WWF and so on)...
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