But that game is NOTHING like Mortal Kombat outside of having finishing moves
That is just my point tho, it was cashing in on what was popular at the time.Do the finishing moves seem out of place in that game, like maybe they were tacked on? Absolutely!
Because it was about popular imitation, not about what fit best for that particular game.
"We better put some fatalities in this, but lets not call them that because it will be too obvious what we are actually doing"
You're 100% right the game plays nothing like MK2...
To pull off a 8 hit combo in that, you actually needed to chain special moves together, not just tap a series of buttons.
Ultra combo indeed, ultra no skilled players and pure shallow flash.
So because it shares one thing in common with Mortal Kombat, it's a derivative "metoo" game? Sorry, man. By that same bad logic, MK is a derivative "metoo" game because it shares common features with Street Fighter.
Fighting games in the 90s were constantly building off of each other. One game would introduce an idea (super moves, rage meters, EX bars, parrying, finishing moves, sword clashing, chaining, etc.) and other series would incorporate those ideas in to their games. Mortal Kombat's guilty of it too. Some of those games would turn out great, some of them less so.
To wit, KI shares far more in common with Street Fighter than it does Mortal Kombat. You block by holding back, there are six attack buttons and the characters' moves are done with SF-standard motions (QCF, charge moves, etc.). Why doesn't that automatically disqualify it?
That "shallow flash" is a lot of fun to learn and show off in single player but practically useless if you know anything about how KI is played at high levels.
I think you're just looking for excuses because you don't care for it. The crap SNES port sold 3+ million copies, it's had a sequel and a reboot (which is one of the best fighting game packages of this generation) and Killer Cuts is widely considered one of the best game soundtracks of all time (even if the electronic music is pretty dated these days). The soundtrack for the more recent game is also in-credible.
Once again, you're welcome to not like it. Different strokes, different folks. But you can't deny that KI is both a successful and well-regarded series with both fighting game fans and the general public and a reason that people would love Rare (the original point).
Now... if you wanna argue that Goldeneye is incredibly overrated, I'll be right there with you.
